Sunday, November 30, 2014

week 7 post 2 - Digital Citizenship reflection

I've been involved in teaching digital citizenship for several years to different age groups in different settings. Usually I use Netsmartz videos that inform the discussion that follows. I think the most surprising thing that occurred during those times is when I was working with the high school students at the Boys & Girls Club. We were discussing the fact that not everyone is who he/she says they are and one of the older boys said that all the teenage girls that contact him online are really teenage girls. When I asked him how he knew for sure, I saw the light go on for him and I hope he looked at each contact with a little more discretion and cynicism after that.

I need to make sure that I do not assume that students understand how be positive digital citizens and explicitly review how to be careful online before initiating activities online. I also need to limit the sites they go to and monitor any interactions that I have them initiate for collaboration. When I do have a position that involves a full computer lab, I will utilize Netsmartz curriculum for all the grades I teach each year. If they complain that they've done it before, I will use the analogy of speed limit signs that remind us of what our speed should be even though we may have been driving for many years. Successful completion will be required before allowing students to access any sites not directly linked to school websites, participating in blogging projects, or collaborating online with anyone outside the Google apps for the school itself. Having a Google survey about digital citizenship is very enlightening after lessons to see if the students really understand what has been presented. I would also have older students create a product that would help younger students understand the issues.

Many of the documentaries I've viewed stress the fact that we need to model proper digital citizenship behaviors because regardless of what students are taught in school, if they are watching the adults in their lives download music illegally or borrow pictures, etc. without giving proper credit then they will think that it is ok to ignore what they've been taught. It always surprises me to see how casual people are about downloading illegally and how little people understand copyright when it comes to legally purchasing and then making copies to share. In essence, digital citizenship is like every other value we teach, everyone is responsible to teach, model, and support students in and out of the school setting reinforcing the importance of using positive citizenship skills at all times even when not being observed.

I've Googled myself before and am blessed that there is a very famous environmentalist by the same name that takes up the first few pages. When I  Pipled (pipl.com) myself, there were lots of sites that came up along with addresses/phones new and old but no photos/videos showed for me. While I do post videos on Youtube so I can share with family and friends (or download for school) I use an unlisted setting. I am very careful about which posts I like on Facebook being aware that my likes add depth to my digital footprint and my Facebook profile.

As far as the 
9 Elements of digital citizenship go, I think they all need to be taught in a spiral with everything being introduced in the earliest years and each element being elaborated on as the years go on with the older grades creating projects that demonstrate understanding while providing materials for the younger grades to use in their investigations. 

week 7 post 1 - Digital Citizenship Prezi

Here is my Prezi created to present the topic of Digital Citizenship to a mixed group of adults.

http://prezi.com/0b-4iu84tn_q/?utm_campaign=share&utm_medium=copy

Enjoy!

Sunday, November 23, 2014

week 5 - podcast

This is the Week 5 podcast - midterm reflection. 


I used a voice recorder app on my phone to create this, due to lack of consistent access to the Internet and then converted it from a .m4a to a .wmv file and uploaded it to Youtube because it was not able to embedded as is. I have embedded the Youtube version above. The podcast is also available at: http://youtu.be/SISG-bWiGts.


Friday, November 21, 2014

webinar post

Webinar Review

attended: Keeping Libraries Relevant sponsored by Rourke Educational Media

http://www.slj.com/2014/10/webcasts/keeping-libraries-relevant-using-technology-%E2%80%A2-understanding-informational-text-%E2%80%A2-improving-literacy/

This webinar was really a sales tool to promote Rourke Educational Media's eRead & Report learning system: http://rourkeeducationalmedia.com/programs/elearning/eread-and-report

That being said, there was still lots of relevant and interesting general information presented such as the importance of covers in choosing texts and how to incorporate ebooks into your library. The webinar started with a discussion of the shifts in education with librarians becoming a disposable and non-essential resource. Their advise is to be PART of the school initiatives not just a support to them. Help shape them and make sure that the library is seen as critical to reaching those goals. Critical to choosing text is the images available. It was commented that we tend to "pin" things based on the visual image that attracts our interest before reading the text. Examples include recipes where we are engaged by the picture before we read the recipe itself or video games where the picture on the front attracts you to investigate the information about the game on the back. It works the same for books because the covers catch the reader's eye and becomes the face of the book providing instantaneous information. These cover clues about genre, subject, and tone may be lost on ebooks if the best sources are not utilized.

When talking about the format of a book, it was advised that visuals, heading, and sidebars should expand not just reiterate what is already in the text. The importance of photographs was made clear when describing a class in Florida and a discussion on snow. Because they had no personal experience, seeing real pictures helped them to internalize the information. When we talk about what books to bring in to libraries, it is important to crash team meetings to find out what the curriculum focuses are and to evaluate how we as librarians can help students with the classroom learning. We should look at major projects and practice research skills both in print and Internet resources.

Some of the advantages of ebooks include addressing struggling, reluctant and English language learner needs, as well as, helping students with special needs. When we make ebooks available, it is important to look at how we are advertising them and how students and teachers can access them. It would also be wise to create a video presentation of some sort that shows what ebooks in the classroom would look like. They provided 5 simple rules for technology success for Library Media Specialists which include: avoiding apps which must be updated regularly, knowing your IT person for professional advice, taking advantage of direct linking through your library automation system, avoiding annual or renewal licenses in case funding dries up, and having access to usage statistics to provide data on the successful engagement of students with the resources.

This was an interesting topic for me because we do not typically purchase access to any electronic resources which means our teachers need to work harder to vet sources and compile hotlists for student use. While our 5th and 6th graders all have ipads and there is a netbook cart available to other grades, I don't believe there is much of a selection of ebooks available to them through the schools. I would really like to add more electronic resources but with the current automation system we have, we would not be able to have direct links for easy access, but that might be another talking point for investing in a more technologically savvy system. I will definitely be watching for how the whole picture books and portable technology connection goes and what devices are developed or suggested.

Here are some more resources on this topic: http://www.slj.com/category/books-media/ebooks/, http://www.americanlibrariesmagazine.org/article/ebooks-and-school-libraries, http://www.sldirectory.com/libsf/resf/computers.html, and http://conference.ifla.org/past-wlic/2011/143-doiron-en.pdf.

I have been attending webinars for several years now and especially enjoy those that are recorded to be played back later. That versatility allows me to fit more into my schedule. I do not make many comments during live webinars so losing that ability during a replay is not an issue for me. I think the plethora of free, relevant webinars are great professional development opportunities that do not require creating sub plans and traveling and save people and schools lots of money while providing up-to-date learning opportunities. I chose this webinar from those offered by School Library Journal because I am interested in how to include more technology in my school library. This webinar pertained to course objectives 2, 3, 6, and 7.

  • 2. Promote and demonstrate effective use of digital tools and resources - This webinar provided advice and examples of how to use/choose ebooks for schools
  • 3. Become familiar with current technology issues, trends and technology use - Discussion of what to keep in mind when looking for ebooks for schools.
  • 6. Use knowledge of digital tools and technology application to facilitate experiences that advance learning, creativity, and innovation in both face-to-face and virtual environments - I do have some experience with ebooks on a personal level so the information provided enhanced my understanding and provided relevant information for moving forward with the topic.
  • 7. Evaluate, adapt, and reflect on emerging tools and trends by participating in local and global learning communities and by reviewing current research and professional literature - Four presenters that were not in the same physical location as myself or each other came together through technology to present different viewpoints and experiences in one place at one time to help me better understand how ebooks can be utilized in a school library.
I hope that this information has started a discussion strand in my professional learning that will provide better learning opportunities for the students I serve.



week 4 - popplet

This was a fun experience with a new tool!
I hope you find my popplet informative and helpful.

 

Just in case the embedding doesn't work correctly - here is the URL to see my popplet
http://popplet.com/app/#/2183206

Sunday, November 16, 2014

week 4 - post 1: PBS video feedback

After watching DIGITAL MEDIA - NEW LEARNERS OF THE 21ST CENTURY, produced by PBS and originally aired on 02/13/2011, I found it interesting that the comparison of 20th century learning (being told what to know, memorization) to 21st century learning (navigation, trust, creativity) had very little to do with the tools of technology and everything to do with how we think and who controls our methods of learning. If literacy is based on technology available, as proposed by one of the speakers, then being able to read and write, while still necessary, will no longer be the ultimate cornerstone to determine ability but we will instead by judged based on the ability to navigate and evaluate constantly changing information. 

The section on the Quest to Learn educational program made several insightful connections between gaming which is seen as play and real-life educational experiences that move students forward:

  • game design requires attention to user needs which is customer service practical experience
  • gaming requires trial and error rather than being given the answer and often there are multiple ways to reach the end
  • the game projects start with structured guiding questions very similar to project creation in work environments
  • translation skills as stories are used to inspire games
  • breaking down complex problems into smaller steps to solve
  • a game is simply a set of problems that you must solve to win
  • the product of a research project could be a collectible deck of cards like Pokemon
  • learning and assessment are one and the same because you can't get to the next level unless you have learned the previous level so independent assessment is unnecessary
At 15:00, there is a very good discussion of the concerns about students spending too much time online or on games to the point of becoming addicted. The speaker compares the impression of someone who stays up late reading, practicing for drama club, or working out to be better at sports is considered "dedicated' because society values those activities while someone who spends a lot of time gaming or on the Internet is considered "addicted" because those activities are not seen as being of value. He also mentioned that we often fail to see depression as a cause and try to label the symptoms as an addiction. I think this is a very important discussion to have as we incorporate more integration of technology into our students' school lives.

I thought it was great that the Digital Youth Network started as an afterschool program and then became an in-school offering which led to a dedicated space in the local library. They also made some great points about giving access to tools to help youth find productive outlets for their energy and time. Being able to create projects and portfolios that will translate into assessments and products for use in adult life is a benefit to technology. No one wants to see your test papers but authentic products created in school can be helpful. There was a very insightful commentary on the claim that "digital media is killing reading and writing" which turned that focus to the fact that the ecology of literacy is changing with different practices and different products that mask the extent of the reading and writing that is really going on. We see the digital output but reading and writing underlie every step to get to that digital output.

With the Smithsonian Institute scavenger hunt, it was interesting that they mentioned that students pay more attention to the details of the artifacts because they are creating the quest. It is also important to note that by using mobile resources, museum assets can be available to more people and more groups who might not be able to visit the museum in person thus expanding the audience of the institution.

Mobile learning allows students to move from consumption of information to production of information and on to participation in the information while taking advantage of the collective learning by being at once both student and teacher to peers in the collective. Using chats and online communication in the classroom allows the student who doesn't feel comfortable taking part in class discussions to add their voice to the online discussion. It also moves the learning process from a very linear (student - teacher - student) process where no one else is involved to a much more web-like structure where what the student produces is seen, commented on, and absorbed by others so that everyone gains in the process.

Tuesday, November 4, 2014

Animoto


Animoto is a very interactive tool that students love to use! I can make that statement because I've seen teachers use it and witnessed first-hand how many videos my own 3rd grade daughter made from pictures of their field trip to see the Fisher Cats. There are two major difficulties: accessing pictures and accessing published videos. It can be a challenge for students to use their own pictures because they need to have access to them regardless of the computer on which they are stored. This is a great opportunity to use dropbox or google drive. Having students using iPads or digital cameras to take their pictures would require planning for how the pictures would be accessible from different hardware. So this is not really an obstacle that can't be overcome, but simply an item that needs a little advanced planning. Regarding the access, when students are working on these at school, they want to be able to share them with friends and family away from school. I haven't dealt with this part yet but do understand that as a teacher allowing my students to create these videos, I need to understand the access options available before starting this process with my students who will be very excited and proud of their creations.

Here is my creation in progress: https://animoto.com/play/V7jr11q7Brb6twzHm1AlSA. I have published with gaps in what I wanted simply because I can't get the images I want right now.